A football management game in the spirit of CM 01/02. Every club as it stood that summer, real players wherever the records go, and every player exists once. The stars of the next thirty years arrive as teenagers at their real clubs. What becomes of them is up to you.
Pick any club in 34 countries across Europe and South America, from the great sides of the day down to England's fifth tier. Milan in their pomp, Barcelona's Dream Team, a Man Utd side still waiting for its first title since 1967. Or Carlisle.
Squads, finances and expectations start where they really were. The board sets its targets and the fans have their own idea of what the club should be.
Beckham, Neville and Butt are in Man Utd's youth team. Henry turns up at Monaco, Ronaldo at Cruzeiro, Totti at Roma, Riquelme at Boca. Each of them exists once in your world: sign the teenage Ronaldo and he is yours, and nobody else gets him.
Follow history and players move where they really moved, unless you get there first. Loosen it, or switch it off and let the market decide. Not every wonderkid becomes what he became.
The commentary tells the story, as it did in CM 01/02. Pause at any five-minute mark to change the shape, make a substitution or give a shout. Give a team talk at half time and see how each man takes it.
Want to watch it? Switch on the 2D pitch.
Your inbox fills the way it should: the board's vision, scouting reports, rumours in the papers, press conferences, a player unhappy with his lack of games. Your coaches and scouts judge ability and potential in stars, and a man you haven't watched is a guess.
Pre-season friendlies, the reserves, cup draws, European nights. Get it right and better jobs come calling. Get it wrong and the board will let you know.
The parts a long-time CM and FM player will go looking for.
Fee negotiations, sell-on and release clauses, rival bids, and a transfer list.
Wages, appearance bonuses, and the squad role each player was promised.
Coaches, scouts and a youth set-up, whose judgement shapes what you see.
Training focus, and formations your players learn over seasons.
Real arrivals, academy intakes, wonderkids, and footballing families.
Domestic cups, the European competitions and the Copa Libertadores.
Pre-Bosman foreign-player limits until 1996, and the changes since.
Board and fans, press conferences, sackings, job offers, and national teams.
Player and Young Player of the Year, the Golden Boot, and Manager of the Month.
Change players and clubs as you like. An edited career leaves the leaderboard.
Skins for the '90s, '00s, '10s and '20s, from CM 97/98 to now.
Titles, cups, European trophies and promotions, against every other manager.
Not in it: a 3D match engine, licensed kits or badges, or online careers. It runs in a browser tab and saves after every game.
Choose a club in the summer of 1992 and see where it takes you. Your first season needs no account; sign in to keep the career and carry on.